@startuml
sprite $supervisor_account [48x48/16] {
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0000000000000006CEEC6000000000000000000000000000
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000000000000FFFFFFFFFFFF00004FFFFFFFF40000000000
000000000000CFFFFFFFFFFC0000BFFFFFFFFB0000000000
0000000000006FFFFFFFFFF60000EFFFFFFFFE0000000000
0000000000000DFFFFFFFFC00000EFFFFFFFFE0000000000
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0000000000000007CFFC700000004FFFFFFFF40000000000
000000000000000000000000000007FFFFFF700000000000
0000000000000000000000000000004BFFB4000000000000
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000001CFFFFFFFFFFFF4000005BFFFFFFFFFFFFB50000000
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0000EFFFFFFFFFFFFF1000CFFFFFFFFFFFFFFFFFFFFC0000
0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFFFF0000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_SUPERVISOR_ACCOUNT(_alias) ENTITY(rectangle,black,supervisor_account,_alias,MATERIAL SUPERVISOR_ACCOUNT)
!define MATERIAL_SUPERVISOR_ACCOUNT(_alias, _label) ENTITY(rectangle,black,supervisor_account,_label, _alias,MATERIAL SUPERVISOR_ACCOUNT)
!define MATERIAL_SUPERVISOR_ACCOUNT(_alias, _label, _shape) ENTITY(_shape,black,supervisor_account,_label, _alias,MATERIAL SUPERVISOR_ACCOUNT)
!define MATERIAL_SUPERVISOR_ACCOUNT(_alias, _label, _shape, _color) ENTITY(_shape,_color,supervisor_account,_label, _alias,MATERIAL SUPERVISOR_ACCOUNT)
skinparam folderBackgroundColor<<MATERIAL SUPERVISOR_ACCOUNT>> White
@enduml